Video Game Gazette

Sega 32X Archive

Sega 32x box
The Sega 32X was released in 1994. As the name suggests it is a 32-bit system, and was Sega's first foray into the 'next generation' systems. It is somewhat unique amongst game systems in that it is a hardware upgrade for the Sega Genesis rather than a standalone system. Strangely enough, the 32X is not compatible with the last Genesis system, the CDX. Unfortunately, it had a short life and was soon replaced by the Sega Saturn.

The guts of the system consist of twin Hitachi SH2 32-bit RISC chips running at 23Mhz each. They can process 40 million instructions per second. The 32X only has 512 kilobytes of random access memory. This is not much of a problem because most games are cart based and thus have fast access times. The co-processing is handled by the Genesis' 68000, Z80, and VDP, and the 32X's custom VDP. The 32X has a palette of 32,768 colors, and can display 50,000 texture-mapped polygons per second. It has hardware scalling and rotation so that the processor is not tied up with routine stuff. The sound is processed by a stereo PCM chip which adds 2 extra channels to the Genesis.

Most of the 32X games are cart based, although a few games are released on CD, and require a Sega CD player.
Knuckles Chaotix
Sega 32X Knuckles Chaotix box
Back of Box
Metal Head
Sega 32X MetalHead box
Back of Box
Slam City
Sega 32X Slam City with Scottie Pippen box
Virtua Fighter
Sega 32X Virtua Fighter box
Mortal Kombat II
Sega 32X Mortal Kombat II box
Cosmic Carnage
Sega 32X Cosmic Carnage box
Star Wars Arcade
Sega 32X Star Wars Arcade box
Back of Box
Zaxxon's Motherbase 2000
Sega 32X Zaxxon's Motherbase 2000 box
Space Harrier
Sega 32X Space Harrier box



The following is a list of games for the system