Video Game Gazette

GP32 Archive



In 2001 a South Korean company called GamePark released a color portable system called the GP32. The console was intended to fill the void of video game consoles in a country that did not allow the importation of Japanese game systems. Over the next three years two other versions of the unit would be released. The first features a front lit display like the Gameboy Advance SP. The second features a black lit display like the GameGear.

At the heart of the GP32 is a Samsung S3C2400X01 processor with an ARM920T core. It can run at 20 to 133 MHz. Some units have even been overclocked to 256 MHz. The GP32 has 8 MB of SDRAM and 512 kb of ROM.

GP32s' feature a 3.5" TFT screen with a resolution of 320X240. They display 16 bit color. The sound support on the GP is quite good. It can produce 44.1 khz 16 bit stereo sound. Its SDK has support for four chanels, and you can program more. Further the SDK can play 16 voice MIDI files. Naturally the units has stereo speakers and a headphone jack.

The unit accepts smart media cards. It runs on 2 AA batteries for at least 6 hours. There is also a jack for an AC adaptor.

Relatively few commercial games were released for the GP32. Most of the games for the system are home brews. Some of these can be downloaded from GameParks web service.

Recently a large group of GamePark engineers left the company and founded Game Park Holdings. GamePark has plans to release two new handhelds called the XGP, and the XGP Kids. The latter is a less expensive version of the original GP32. The former will be a next generation handheld.