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Video Game Gazette |
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| Review of Samurai Showdown for the 3DO | |
The release of Capcom’s Street Fighter II marked the beginning of a new era in fighting games. Many different companies scrambled to produce their own fighters hoping to cash in on the craze. Some of these were clones like World Heroes, and others like Mortal Kombat used drastically different fighting systems and graphics. Amongst all of these series only a few rose to the top. One of these was SNK’s Samurai Showdown. It set itself apart from the pack by being the first fighter of the era in which you could use weapons. It also had some cool sidekick animals. However, this had little to do with its success. It had an excellent fighting system, beautiful graphics, a classic setting, and just the right amount of gore. Back in the day the only way to play Samurai Showdown was on a Neo Geo. A light-weight version was then released on the Genesis. Fortunately, the game was finally done some justice with the release on the 3DO. The game had a similar fighting system to Street Fighter II, with three types of kicks and three types of slashes, dashes, and throws. This was a good thing, as you may as well stick with what works. It also had the obligatory bonus stages. It added a button mashing battle right out of wrestling games to lock swords. It also incorporated a power meter for super moves. Items also appeared in stages, and could change the course of a battle. Although it did not have special finishing moves per say, you could kill your opponent with a super slash that caused arterial spray. The game boasted twelve playable characters, which was the standard number for its time. They included all of the stereotypical blokes, the rivals Haohmaru and Ukyo Tachibana, the cocky American Galford, the hot chicks Charlotte and Nakoruru, and the the big dude Earthquake. Many of the special attacks were derived from Street Fighter II, so you had things like Haohmaru’s Cyclone Slash and Charlotte’s Splash Fount. So, if you can’t get enough of classic Street Fighter II, love Samurai, or just dig anime, pick up a copy and let the rivers run red. The following is a list of the character’s special moves. D means down DF means down forward B + slash means to push back and slash at the same time. Haohmaru Cyclone Slash: D, DF, F + slash Crescent Moon Slash: F, BD, B, FD + slash Nakoruru Annu Mutsube: B, BD, D + slash Lela Mutsube: D, DF, F + slash Amube Yatoro: F, FD, D, DB, B + slash Mamahaha Flight: D, DB, B + Shift + A Yatoro Poku: while flying, D, or DF, or DB + slash or kick Kamui Mutsuube: while flying, slash or kick Mamahaha Call: when disarmed, D, DB, B + Shift A or F, DB, D, DF, B + slash Ukyo Tachibana Snowfall Slash: D, DB, B + slash Swallow Swipe: while jumping. DB, D, DF, F + slash Jubei Yagyu Tsunami Saber: F, D, DF + slash Geyser Thrust: D, DF, F + slash Saber Thrash: Repeatedly push slash Galford Head Strike: while near opponent, F, D, FD + kick Rush Dog: D, DB, B + slash Triangle Jump: When jumping near the side of the screen, press D pad in opposite direction of the jump. Ninja Teleportation: F, B, DB, D, DF + A, B, or shift + A + B Head Replica Attack: when attack, away from opponent + shift B, C Rear Replica Attack: F, FD, D, FB, B + B, C, shift + B, C Machine Gun Dog: D, DB, B + shift A Diving Dog: D, DB, B + shift B Charlotte Splash Fount: repeatedly press slash Power Gradation: DB, D, DF + slash Tam Tam Moora Gaboora: D, DF, F + slash Paguna Dios: D, DB, B + kick Paguna Paguna: hold B then F + slash Ahow Gaboori: F, DF, D, DB, B + slash Wan Fu Confucius Thunder Bomb: D, DB, B + slash Confucius Whirlwing: F, D, DF + slash Kyoshiro Senryo Jumping Lion: D, DB, B + kick Kabuki Crunch Dance: F, DB, D, DF + slash Twirling Flame: DB, D, DF, F + slash Wheel of Blood Smoke: while jumping, D + C Whirlwind Fan: D, DB, B + slash Hanzo Hattori Flying Spikeball: D, DF, F + kick Ninja Teleportation Jig: B, FD, D, DB, F + shift B, C Shrike Dash: when near opponent, F, D, DF + kick Triangle Jump: When jumping near the side of the screen, press D pad in opposite direction of the jump. Ninja Shadow Replicates: F, B, BD, D, DF + A, B, C Ninja Exploding Dragon: Hold B then F + slash Earthquake Fat Hound: while jumping, D + kick repeatedly Fat Chainsaw: Slash repeatedly Triangle Jump: When jumping near the side of the screen, press D pad in opposite direction of the jump. Ganman Shiranui Poison Cloud Puff: D, DF, F + slash Slaughter House Tumble: F, D, DF + slash |
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